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You can right click this folder and select export all textures and save them somewhere on your PC for modding. Double-click that to expand it until you see the textures folder. Now drag that file back into Switch Toolbox and expand it's folders. Note that you can't save it with the foward slash, this will not affect the file itself, you can name it whatever you want.
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Right Click it and select export raw data.
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We are going to need Model/M1_Player_MarioMdl.Nin_NX_nvn.zs. Expand the folder, and you'll see a bunch of files with the extension. Open the M1_Model.pack file in Switch Toolbox. The file we need is located in RomFS/Pack/ M1_Model.pack) (For this tutorial, we are going to edit the sprite for Super Mario Bros. Part 1: Texture Modding Open Switch Toolbox (You'll be needing it open pretty much the entire time) and search through the RomFS folder you placed onto your PC for what you want to edit. You are now ready for all types of modding.ģ. Remove your SD card and place it into your PC. The app will output the RomFS folder as shown: [sd:/nxdumptool/RomFS/SUPER MARIO MAKER 2 v0 (TITLEID). Make sure you have at least 4GB of open space on your SD card (The RomFS is about 2.72 GB, but it's always good practice to have extra space). Next, go to RomFS options, and select RomFS section data dump. Select either "Dump gamecard content" or "Dump SD card/emmc (NANDUSER) content" depending on if you have the physical or digital version of SMM2. Part 0: Dumping Your Game Start the Homebrew Launcher, and run the NXDumpTool app.
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This does not cover loading mods using emulators. Important Note: This tutorial assumes that you have a hacked Nintendo Switch, CFW for your Switch, and a copy of Super Mario Maker 2. IntroductionHave you considered modding Super Mario Maker 2? Don't know where to start? Here's a guide to help you get started. *If this guide was helpful, you can support me directly here*ġ.
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